About Me
Hi I am Beili (Echo) Yin
,
As a software engineer with a strong background in backend systems and cloud infrastructure for games. With experience in C#, C++, and Python, I build scalable, reliable services and tools that empower development teams. My passion lies in creating smooth online experiences and improving developer workflows through thoughtful engineering.
Working in the game industry for sometime, I realised that toolings and automation services in game development could greatly accelerate the project productivity. Hence a series of blogs about platform engineering is in order.
If you are intersted in knowing more, please visit my portfolio.
Online Programmer, Brass Lion Entertainment Inc.
2024 — 2025
Edmonton, AB, Canada (Remote)
- Developed an item migration tool, optimizing item management by 96%.
- Created server log download tool reducing QA bug reporting time by 95%.
- Implemented a matchmaking system and data timer for server-side requests
- Supported Character Creation group with essential online features.
- Delivered various live-ops features for enhanced game operations.
Backend Engineer, Froglet Games
2024 — 2023
Edmonton, AB, Canada (Remote)
- Engineered in-game user authentication, leaderboard, and in-game economy.
- Managed telemetry and Unity Engine upgrades.
- Under the mentorship of former Senior Director of Engineering at Roblox.
Tools Engineer Intern, Rec Room Inc.
2023 — 2023
Thunder Bay, ON, Canada (Remote)
- Made in-house game build download tool, decrease build download time by 70%
- UI features support
MLOps Engineer Intern, PointClickCare Inc.
2022 — 2022
hunder Bay, ON, Canada (Remote)
- MLOps data pipeline feature support
- Test cases for MLOps data pipeline
- Monitor security vulnerability