Online Programmer, Brass Lion Entertainment Inc.
2024 — 2025
Edmonton, AB, Canada (Remote)
* Worked on an Unannounced Multiplayer Role-Playing Game (PC/XBOX/PS5)
As one of the two key developers on the online team, contributed significantly to multiple high-impact projects supporting online systems and gameplay features.
Item Migration Tool
Developed an item migration tool using C# and Azure PlayFab, optimizing item management by 96%, greatly enhancing player inventory operations.
Server Log Download Tool
Built a server log download tool that reduced QA bug reporting time by 95%, using C++, Unreal 5, Azure, and PlayFab integrations to streamline the QA process.
Matchmaking System and Data Timer
Implemented a matchmaking system and data timer for server-side requests using C++ and Azure PlayFab, ensuring fair and efficient online matchmaking experiences.
Character Creation Online Support
Supported the Character Creation group by developing essential online features, ensuring seamless integration with online systems and backend services.
Live-Ops Features
Delivered various live-ops features to enhance game operations, improving system stability and enabling dynamic content delivery for players.